The ResLife Learning Outcome Generator

Craft measurable learning outcomes for residence life programs using the Audience–Behavior–Condition–Degree model.

A – Audience

Example: Residents, student leaders, first-year students

B – Behavior



Describe what learners will specifically do (observable/measurable)

C – Condition (optional)

Describe when or where the learning occurs.

D – Degree (optional)

Indicate how or to what degree performance will be measured.

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